Planetary Terrain

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Planetary Terrain

Planetary Terrain is a quadtree based procedural planetary terrain system for your space game! Smoothly travel from orbit to the ground.

Earth-sized Planet
Small Planet

-Quadtree based dynamic, adjustable LOD
-Even earth-sized and bigger planets supported thanks to floating origin!
-Planets can rotate
-Node Editor for noise to easily create good looking planets
-CPU or GPU based noise generation for top performance
-Foliage system to procedurally spawn grass and meshes on planet
-Scaled Space to easily add far away moons and other planets
-Heightmap only, noise only and hybrid mode for planets
-Built in noise-based heightmap generator
-Converter from textures and Photoshop files to heightmaps
-Planet texturing based on elevation and slope
-Planet Shader with up to six textures and normal mapping
-8-bit and 16-bit heightmaps supported
-Atmospheric scattering shader
-All source code included
-Bicubic Interpolation prevents pixely surface when using heightmap
-Unlimited heightmap resolution

Asset Store Link –

Planetary Terrain.unitypackage - 5.86 MBDownload

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